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Quai Dau To

Creature 13 — beast

CrasherSnareLANDAQUATICbeastmist

This big-headed beast is covered in glittering scales; its eyes are like large copper pots, and its mouth is full of sharp teeth. Despite its fish-like appearance, a quai dau to spends most of its time on land hunting along riversides or lakes. It uses its trunk to drain the nearby water before using it with deadly skill. A quai dau to can expel the water with a force strong enough to knock a knight off a horse, or gently enough to surround themself in a veil of mist. A quai dau to is extremely

Source: pathfinder-monster-core

Perception +25; darkvision, scent (imprecise) 120 feet; mist vision
Skills athletics +27, stealth +25, survival +24
Str
+8
Dex
+4
Con
+8
Int
-3
Wis
+5
Cha
-1
AC 32 Fort +26 Ref +19 Will +21
HP 300
Immunities blinded, dazzled
Weaknesses sonic 15
Speed 40 feet, swim 30 feet (Inflate)

Offense

Melee Jaws (reach-10, unarmed) +27, Damage 3d12+14 piercing
Melee Tail (reach-20) +27, Damage 3d8+14 bludgeoning
Melee Foot (agile, unarmed) +27, Damage 3d8+14 bludgeoning

Abilities

Mist Vision — The quai dau to ignores the Concealed condition from mist and fog.
Frightful Sight (aura, emotion, fear, mental, visual) — 60 feet.

This aura functions as a DC 32 Will frightful presence aura, but a creature doesn't attempt its save until it sees the quai dau to.

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Reflective Scales
Drain Water (manipulate) —
Inflate — The quai dau to inflates their body. They become Gargantuan, gain a fly Speed of 30 feet until the end of their next turn, and then Fly. They deflate if they fall Unconscious or Dismiss this effect.
Mist Breath (primal, water) —
Spout Water (primal, water) —

WORKS WELL WITH

AnvilLAND / AQUATICA frontline body absorbs the reach strikes while the beast's mist breath degrades the party's sightlines.
SniperLAND / AQUATICA precise ranged attacker keeps threatening targets that flee the beast's frightful presence before it can reach them.
WeaverLAND / AQUATICA spellcaster's debuffs compound the tempo loss of a party already shaken by the frightful sight aura.

PUNISHES

✖ clumping✖ low Will✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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