Queen Sluagh
Creature 18 (rare) — fey, undead, unholy
Pre-Remaster content. May include legacy alignment.
A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular tongue inside is tipped with a cartilaginous, barbed quill that feeds the queen not only the soul, but the strengths of its owner. A queen conceals her nest deep in a secluded area, such as a forest or graveyard. A soul about to leave its physical body gives off a peculiar scent, usually unnoticed by mortal creatures. But the undead fey called sluagh can smell
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +31
Skills acrobatics +29, athletics +35, deception +30, intimidation +32, stealth +29, survival +31
Str
+9
Dex
+5
Con
+9
Int
+7
Wis
+7
Cha
+4
AC 41
Fort +35
Ref +27
Will +33
HP 417
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses cold-iron 15, vitality 10
Speed 30 feet, fly 80 feet
Offense
Melee Proboscis +35, Damage 3d10+17 piercing
Melee Claw +35, Damage 3d10+17 slashing
Ranged Negative Ray +31, Damage 7d8 void
Abilities
Greater Darkvision — Greater Darkvision
Frightful Presence (aura, emotion, fear, mental) — 120 feet. DC 37 Will
Frightful Presence
Soulscent (Imprecise) 200 feet (occult) — The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Voice of the Soul — A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to , with a +4 circumstance bonus.
Void Healing — Negative Healing
Call of the Damned (auditory) — The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls Sluagh Reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.
Eat Soul (occult) — The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as Wish.
Ghostly Swoop — The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, Ghost Touch , or vitality); this resistance is doubled against non-magical damage.
After using Ghostly Swoop, the queen sluagh can't use it again for 1d4 rounds.
Soul Theft (occult, void) — **Critical Success** The creature is unaffected.
**Success** The creature takes half damage and is Drained 1.
**Failure** The creature takes full damage and is drained 1 and Doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate rank and expends one of the creature's spell slots of that rank. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a -2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.
**Critical Failure** As failure, but double damage.
Improved Grab — Improved Grab
Spells
Overwhelming Presence (rank 9)
Visions of Danger (A Swarm of Sluagh Reapers) (rank 7)
Invisibility (At Will) (rank 2)
Ghost Sound (rank 1)
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