← Bestiary index

Queen Sluagh

Creature 18 (rare) — fey, undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherShadeLANDAERIALfeyundeadunholy

A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular tongue inside is tipped with a cartilaginous, barbed quill that feeds the queen not only the soul, but the strengths of its owner. A queen conceals her nest deep in a secluded area, such as a forest or graveyard. A soul about to leave its physical body gives off a peculiar scent, usually unnoticed by mortal creatures. But the undead fey called sluagh can smell

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +31; greater-darkvision, scent (imprecise) 200 feet
Languages aklo, common, fey, necril; voice of the soul
Skills acrobatics +29, athletics +35, deception +30, intimidation +32, stealth +29, survival +31
Str
+9
Dex
+5
Con
+9
Int
+7
Wis
+7
Cha
+4
AC 41 Fort +35 Ref +27 Will +33
HP 417 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses cold-iron 15, vitality 10
Speed 30 feet, fly 80 feet

Offense

Melee Proboscis (reach-20) +35, Damage 3d10+17 piercing plus Improved Grab
Melee Claw (agile, magical, unarmed) +35, Damage 3d10+17 slashing
Ranged Negative Ray (magical, void) +31, range increment 100 feet, Damage 7d8 void

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Frightful Presence (aura, emotion, fear, mental) — 120 feet. DC 37 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Soulscent (Imprecise) 200 feet (occult) — The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Voice of the Soul — A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Call of the Damned (auditory) — The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls Sluagh Reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.
Eat Soul (occult) — The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as Wish.
Ghostly Swoop — The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, Ghost Touch , or vitality); this resistance is doubled against non-magical damage.

After using Ghostly Swoop, the queen sluagh can't use it again for 1d4 rounds.
Soul Theft (occult, void) — Critical Success The creature is unaffected.

Success The creature takes half damage and is Drained 1.

Failure The creature takes full damage and is drained 1 and Doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate rank and expends one of the creature's spell slots of that rank. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a -2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.

Critical Failure As failure, but double damage.
Improved Grab
Primal Innate Spells DC 41, attack +33
9th Overwhelming Presence
7th Visions of Danger (A Swarm of Sluagh Reapers)
2nd Invisibility (At Will)
Cantrips (9th) Ghost Sound

WORKS WELL WITH

WeaverLAND / AERIALWeaver control spells herd enemies into the Crasher's reach, amplifying disruption from Frightful Presence.
MenderLAND / AERIALMender support offsets the Crasher's exposure when diving deep into enemy formations.
FlankerLAND / AERIALFlanker capitalizes on Frightened conditions and chaos the Crasher spreads across the battlefield.

PUNISHES

✖ clumping✖ low Will✖ physical damage reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Queen Sluagh in the encounter builder — free, no install.

Open in PathfinderGM →