Quetz Coatl
Creature 10 (uncommon) — beast, couatl, holy
These sacred feathered serpents tirelessly serve the powers of knowledge and justice. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz coatls are worshipped as divinities in remote or isolated societies, and while they do not
Source: pathfinder-monster-core
Perception +21
Skills acrobatics +16, arcana +19, athletics +19, diplomacy +22, nature +22, occultism +19, religion +22, survival +16
Str
+7
Dex
+3
Con
+5
Int
+6
Wis
+5
Cha
+5
AC 30
Fort +19
Ref +19
Will +21
HP 175
Speed 15 feet, fly 50 feet
Offense
Melee Jaws +23, Damage 2d10+13 piercing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
At-Will Spells — At Will Spells
Greater Constrict — 2d10+7 bludgeoning, DC 29 Fortitude
Greater Constrict
Quetz Couatl Venom (holy, poison) — To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage
Saving Throw DC 29 Fortitude;
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d8 poison damage, enfeebled 1, and Off-Guard (1 round)
Stage 3 2d10 poison damage, Enfeebled 2, and off-guard (1 round)
Radiant Wings (divine, incapacitation, light, mental, visual) — The quetz coatl spreads their multicolored wings and radiant plumage. Each enemy in a 30-foot emanation must attempt a DC 29 Will save.
**Critical Success** The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
**Success** The creature is Dazzled for 1 round.
**Failure** The creature is dazzled for 1 minute.
**Critical Failure** As failure, plus if the creature is unholy, it is also Stunned 3.
Wrap in Coils —
Grab — Grab
Spells
Interplanar Teleport (Self Only) (rank 7)
Breath of Life (rank 5)
Divine Wrath (rank 4)
Vapor Form (rank 4)
Mind Reading (At Will) (rank 3)
Cleanse Affliction (rank 2)
Charm (rank 1)
Light (rank 1)
Telekinetic Hand (rank 1)
Vitality Lash (rank 1)
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