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Quoppopak Mummy

Creature 13 (rare) — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +24
Skills athletics +27
Str
+8
Dex
+2
Con
+6
Int
-2
Wis
+5
Cha
+0
AC 32 Fort +26 Ref +21 Will +24
HP 260
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15
Speed 10 feet, swim 35 feet

Offense

Melee Beak +27, Damage 3d10+14 piercing
Melee Tentacle +27, Damage 3d8+14 bludgeoning
Melee Ventral Tube +27, Damage 1d6 bleed plus 3d6+14 slashing

Abilities

Attack of Opportunity (Tentacle Only) — Attack Of Opportunity
Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 30 Will save (after taking the penalty from being frightened) or be Paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
Void Healing — Negative Healing
Ignite Oil
Oil Rot (curse, disease, divine) — This disease and any damage from it can't be healed until this curse is removed. As the disease progresses, the creature's flesh grows leathery, while a foul-smelling oily layer spreads from painful splits in the dried skin. A creature killed by oil rot melts into a puddle of foul-smelling oil and can be resurrected only by a 7th-rank resurrect ritual or similar magic Saving Throw DC 33 Fortitude Stage 1 carrier with no ill effect (1 minute) Stage 2 10d6 void damage and Clumsy 2 (1 day)
Tentacle Stab — Frequency once per round Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Water Glide — The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
Grab — Grab

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