Rakkatak
Creature 5 — elemental, fire
Pulsating organs and tumors squirm loosely within a sac of skin, all forming the misshapen lump that is the body of a rakkatak. The predator's eyes scan the area, shimmering in the smoke like glowing dots. Wriggling insectoid legs—varying in number from one rakkatak to another—hang from its bulbous body. These limbs flail chaotically as a rakkatak fights, only calming when it's time to eat or rest. Most rakkataks fly alone, picking off meals in sudden swooping strikes, but they will occasionall
Source: rage-of-elements-bestiary
Perception +9
Skills acrobatics +11, athletics +15
Str
+4
Dex
+2
Con
+5
Int
-3
Wis
+2
Cha
-2
AC 21
Fort +14
Ref +11
Will +9
HP 90
Immunities bleed, paralyzed, fire, sleep, poison
Weaknesses cold 5
Speed 5 feet, fly 45 feet
Offense
Melee Mouth +15, Damage 2d8+7 piercing
Melee Leg +15, Damage 1d10+7 slashing
Abilities
Exploding Guts — When the rakkatak is critically hit or critically fails a Fortitude save, one of its organs bursts. Roll to determine what effect this has.
1 Trapped noxious gas rushes out. The rakkatak is pushed 10 feet away from the source of the triggering attack or effect.
2 Pus showers those nearby. Each creature in a 5-foot emanation is Sickened 1.
3 The damage is severe. The rakkatak takes 1d6 persistent bleed damage.
4 Gelatinous rakkatak eggs explode forth and instantly hatch. Each creature in a 5-foot emanation takes 1d6 persistent piercing damage from the ravenous larvae.
Predator's Stare (concentrate, emotion, mental, visual) — The rakkatak turns its grotesque yet mesmerizing eyes upon one creature it can see within 30 feet. That creature must succeed at a DC 22 Will save or become Fascinated with the rakkatak. While fascinated, the creature must spend at least 1 action each round moving closer to the rakkatak as expediently as possible, and can't intentionally move away from it. The fascination ends after 1 minute or when the rakkatak uses Predator's Stare again, whichever comes first.
Suck Innards —
Grab — Grab
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