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Ran-to (Level 14)

Creature 14 (unique) — goblin, humanoid

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +20
Skills acrobatics +24, athletics +30, intimidation +24, survival +23
Str
+6
Dex
+4
Con
+6
Int
-1
Wis
+1
Cha
+2
AC 35 Fort +28 Ref +24 Will +21
HP 330
Speed 20 feet

Offense

Melee Gauntlet +30, Damage 3d4+14 bludgeoning
Ranged Halfling Sling Staff +28, Damage 3d10+10 bludgeoning

Abilities

Attack of Opportunity (Special) — When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds his attempt. Attack Of Opportunity
Body Slam
Leaping Catch — Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a Leap, High Jump, or Long Jump. His maximum distance is 40 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air. Ran-to can attempt an Athletics check to Grapple at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Neither creature takes damage from this fall.
Titan Wrestler — Ran-to can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than him.
Whirlwind Toss — Frequency once per round Requirements Ran-to has a creature Grabbed Effect Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an Athletics check against the grabbed creature's Fortitude DC. **Critical Success** Ran-to tosses his foe a great distance. The grab ends. The grabbed creature is thrown into a space within 10 feet, takes 10d6 bludgeoning damage, and falls Prone. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 34 Reflex save). **Success** As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take 6d6 bludgeoning damage. **Failure** Ran-to tosses his foe aside. The grab ends. The grabbed creature falls prone. **Critical Failure** Ran-to loses hold of his foe, causing the grapple to end.

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