Raw Nerve
Creature 8 — undead, unholy
Pre-Remaster content. May include legacy alignment.
When a living creature is killed by massive amounts of electricity (such as by being struck by lightning or subjected to a magical attack), their dying terror sometimes causes their soul to linger on the Material Plane. Necromantic energy takes hold of their brain and nervous system, causing these organs to burst forth from the charred flesh and become a raw nerve. These horrific undead float a few inches off the ground in a macabre arrangement morbidly parodying the creature's living form, with
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +17
Skills intimidation +16, medicine +15, occultism +18, stealth +16
Str
+3
Dex
+4
Con
+0
Int
+6
Wis
+3
Cha
+2
AC 26
Fort +14
Ref +16
Will +19
HP 150
Immunities bleed, death-effects, disease, electricity, mental, paralyzed, poison, unconscious
Weaknesses slashing 5
Speed 30 feet
Offense
Melee Nerve Ending +20, Damage 2d10+9 electricity
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Thoughtsense 60 feet (mental, occult) — The raw nerve senses all non-mindless creatures at the listed range.
Accelerating Inquest (concentrate, detection, occult) — The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.
Float — A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain.
Involuntary Reaction — A creature struck by a raw nerve's nerve ending strike must succeed at a DC 26 Reflex saving throw or be unable to use reactions until the start of its next turn.
Synaptic Overload (incapacitation, mental, occult) — The raw nerve releases a burst of mental energy in a 30-foot cone, dealing 4d12 mental damage to each creature in the cone (DC 23 Will save).
**Critical Success** The creature takes no damage.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and is Stunned 1.
**Critical Failure** The creature takes double damage and is Stunned 2
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