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Razorbones

Creature 20 (unique) — undead, unholy

Sometimes, when murderer buries a large number of victims in a mass grave, the vengeful spirits of the slain can become similarly tangled together. When these spirits can't untangle, they instead return to their physical remains, fusing into one horrific mass of bones and black, tar-like sludge-a tanglebones. One awful tale speaks of a bitter old dowager who learned that, through a legal loophole, ownership of her estate would revert to her estranged daughter. She murdered her 13 servants, buri

Source: curtain-call-bestiary

Perception +34
Skills acrobatics +35, athletics +38, stealth +36
Str
+10
Dex
+7
Con
+6
Int
+0
Wis
+6
Cha
+6
AC 45 Fort +33 Ref +35 Will +32
HP 430
Immunities paralyzed, unconscious, poison, death-effects, disease, bleed
Weaknesses bludgeoning 20
Speed 25 feet

Offense

Melee Claw +38, Damage 1d6 bleed plus 4d6+18 slashing
Ranged Hurled Bone +38, Damage 4d4+18 piercing

Abilities

Ectoplasmic Filaments
Eerie Flexibility — A razorbones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full speed.
Void Healing — Negative Healing
Gnaw
Skeletal Storm — The razorbones makes a single claw Strike against every creature in reach. These attacks count toward the razorbones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the razorbones makes all its attacks.
Sprawled Bones (concentrate) — Until the next time it acts, the razorbones appears as a sprawling mass of bones. It has an automatic result of 56 on Deception checks and DCs to pass as a grisly but seemingly harmless mess.
Improved Grab — Improved Grab

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