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Razu

Creature 18 (unique) — humanoid, tengu

Pre-Remaster content. May include legacy alignment.

SniperFlankerAERIALLANDhumanoidtengu

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30; low-light-vision
Languages taldane, tengu, tien
Skills acrobatics +32, deception +35, diplomacy +33, Goka Lore +25, intimidation +33, performance +35, Theater Lore +27, Warfare Lore +27
Str
+0
Dex
+6
Con
+3
Int
+1
Wis
+4
Cha
+6
Items +3 Greater Striking Erhu Bow, Studded Leather Armor, Greater Maestro's Instrument (Erhu), Potion of Tongues, Truesight Potion
AC 40 Fort +27 Ref +32 Will +30
HP 250
Speed 25 feet, fly 80 feet

Offense

Ranged Erhu Bow (agile, finesse, magical, thrown-20, versatile-p) +30, Damage 3d6+10 slashing plus 3d6 sonic

Abilities

Bow Basher — Razu wields his instrument's unique rune- enchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp.
Incredible Volume — Razu's auditory effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His auditory effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away.
Occult Focus Spells DC 42, attack +32; 2 Focus Points
1st Counter Performance, Lingering Composition
Cantrips (1st) Dirge of Doom, Triple Time, Inspire Courage
Occult Spontaneous Spells DC 42, attack +32
9th Unfathomable Song, Wail of the Banshee
8th Disappearance, Spirit Song, Uncontrollable Dance
6th Collective Transposition, Mislead, Wall of Force
5th Crushing Despair, Hallucination, Shadow Blast, Shadow Siphon, Telepathic Bond
4th Blink, Dimension Door, Veil
3rd Haste, Mind Reading, Slow
2nd See Invisibility, Shatter, Silence
1st Charm, Sanctuary, Soothe, Ventriloquism
Cantrips (9th) Dancing Lights, Detect Magic, Ghost Sound, Read Aura, Telekinetic Projectile

WORKS WELL WITH

AnvilAERIAL / LANDAerial sniping from above splits the party's attention between the ground-level anvil and the airborne threat vector.
WeaverAERIAL / LANDArea denial funnels the party into predictable paths that the fly-by sniper can exploit from extreme range with extended auditory effects.
ShadeAERIAL / LANDStealth approach on the ground and fly-by sniping from above create simultaneous pressure from concealment and elevation that is difficult to cover with one shield wall.

PUNISHES

✖ poor ranged defense✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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