Reaper Skull Puffball
Creature 9 (uncommon) — fungus, mindless
Pre-Remaster content. May include legacy alignment.
WeaverLANDAERIALfungus
Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous. When this fungus detects prey, its tendrils writhe and exude a paralytic toxin.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +15; motion-sense 60 feet
Skills acrobatics +19, stealth +17
Str
+4
Dex
+6
Con
+3
Int
-5
Wis
+2
Cha
-2
AC 25
Fort +18
Ref +21
Will +15
HP 195
Immunities bleed, fatigued, poison, sleep, unconscious, mental
Weaknesses fire 10, piercing 10
Speed 10 feet, fly 20 feet
Offense
Melee Tendril (finesse, reach-10) +21, Damage 2d12+8 bludgeoning plus Paralysis
Abilities
Motion Sense 60 feet — The monster senses motion through vibrations and air movement.
Spore Explosion — When the reaper skull puffball dies, it explodes, dealing 8d8 poison damage to each creature in a 20-foot emanation (DC 28 Fortitude save).
Creatures that fail their save are exposed to skull rot.
Creatures that fail their save are exposed to skull rot.
Paralysis (incapacitation, poison) — A creature hit by the puffball's tendril must succeed a DC 28 Fortitude save or become Paralyzed. The paralyzed creature can attempt a new save at the end of each of its turns.
Skull Rot (poison) — Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison damage plus Enfeebled 2 (1 round)
Stage 2 2d8 poison damage plus enfeebled 2 and Drained 1 (1 round)
Stage 3 3d8 poison damage plus enfeebled 2 and Drained 2 (1d4 rounds)
Maximum Duration 6 rounds
Stage 1 1d8 poison damage plus Enfeebled 2 (1 round)
Stage 2 2d8 poison damage plus enfeebled 2 and Drained 1 (1 round)
Stage 3 3d8 poison damage plus enfeebled 2 and Drained 2 (1d4 rounds)
Spore Cloud (poison) — The puffball releases a 30-foot cone of spores that deals 4d8 poison damage (DC 28 Fortitude save) to creatures in the cone.
Creatures that fail this save are also exposed to skull rot.
Creatures that fail this save are also exposed to skull rot.
WORKS WELL WITH
CrasherLAND / AERIALParalysis locks enemies in place, resolving tempo tension so the Crasher can land attacks freely.
SniperLAND / AERIALParalyzed and enfeebled enemies pose no threat, resolving positioning and priority tension for the Sniper.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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