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Reborn Sun Hunter

Creature 11 (rare) — fire, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +24
Skills acrobatics +23, athletics +21, religion +19, stealth +23, survival +19
Str
+4
Dex
+6
Con
+1
Int
+3
Wis
+2
Cha
-1
AC 30 Fort +18 Ref +23 Will +21
HP 195
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Speed 35 feet

Offense

Melee Dagger +22, Damage 3d4+6 piercing plus 1d6 fire
Melee Fist +22, Damage 1d4+6 bludgeoning plus 1d6 fire
Ranged Dagger +22, Damage 3d4+6 piercing plus 1d6 fire

Abilities

Burning Sacrifice (divine, fire) — When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.
Nimble Dodge
Void Healing — Negative Healing
Sneak Attack — The sun hunter's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Study Foe — The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute. **Critical Success** The sun hunter reads the target like a book. The target is Off-Guard against the sun hunter's attacks until the end of the sun hunter's next turn. **Success** The sun hunter notices a brief opening. The target is off-guard against the sun hunter's attacks until the end of the sun hunter's turn. **Failure** The target is unaffected. **Critical Failure** The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is off-guard until the start of their next turn.

Spells

Burning Hands (rank 1)
Divine Lance (rank 1)
Message (rank 1)
Shield (rank 1)
Sigil (rank 1)

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