← Bestiary index

Reckless Scientist

Creature 6 — human, humanoid

It's the reckless scientist's job to break the rules of reality, no matter the cost. Villains pursue selfish and cruel goals, trampling over anyone in their way.

Source: pathfinder-npc-core

Perception +12
Skills acrobatics +12, crafting +16, deception +9, medicine +10, stealth +14
Str
+1
Dex
+4
Con
+4
Int
+4
Wis
+2
Cha
-1
AC 23 Fort +16 Ref +14 Will +10
HP 95
Resistances poison 5
Speed 25 feet

Offense

Melee Sickle +17, Damage 1d4+7 slashing
Melee Fist +16, Damage 1d4+7 bludgeoning
Ranged Alchemical Grenade +16, Damage 2 untyped plus 2 untyped plus 2d6 untyped

Abilities

Unstable Collection — A reckless scientist carries a collection of poorly stowed alchemical items: 3 elixirs of life and 6 alchemical grenades. The scientist replenishes these items each day using scavenged materials. The alchemical grenades deal either acid, cold, or fire damage plus 2 persistent damage and 2 splash damage of the same type (typically the collection contains two of each grenade).
+1 Status to All Saves vs. Poison
Unstable Explosion — When an attacker scores a critical hit against the reckless scientist, one of the scientist's alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is wasted.
Quick Grenadier — The reckless scientist Interacts to draw an alchemical grenade with an Interact action and throws it as a ranged Strike.
Reckless Alchemy (concentrate, manipulate) — The reckless scientist attempts to combine two alchemical grenades or two elixirs of life into one item. They can Interact to draw the items if necessary. They attempt a DC 22 Crafting check, destroying both component items to create one new item. **Success** The new item has the full effect of both component items, and the reckless scientist can Activate it. If they don't Activate it before the end of their turn, the item explodes (as critical failure). **Failure** The new item is inert. **Critical Failure** The unstable item explodes, dealing 3d6 piercing damage to the reckless scientist.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Reckless Scientist in the encounter builder — free, no install.

Open in PathfinderGM →