Redwood Leshy
Creature 10 (uncommon) — leshy, plant
Guardians of old growth forests and the mightiest trees, redwood leshies behave with the courage and self-assurance that they believe befits their legacy. They rarely lord their duties over other leshies, instead believing it's their responsibility to shield, guide, and provide for others. For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. Th
Source: wardens-of-wildwood-bestiary
Perception +22
Skills athletics +22, intimidation +18, nature +19
Str
+6
Dex
+2
Con
+6
Int
+3
Wis
+5
Cha
+4
AC 29
Fort +22
Ref +16
Will +19
HP 205
Resistances fire 10
Speed 25 feet
Offense
Melee Bo Staff +23, Damage 2d8+12 bludgeoning
Melee Fist +23, Damage 2d6+12 bludgeoning
Abilities
+2 Status to All Saves vs. Fear —
Verdant Burst (healing, primal, vitality) — When a redwood leshy dies, a burst of primal energy explodes from their body, restoring 5d8 healing{5d8 Hit Points} to each plant creature in a 30-foot emanation. This area is filled with saplings, becoming difficult terrain. If the environment isn't a viable environment for these trees, they wither after 24 hours.
Change Shape (concentrate, polymorph) — The redwood leshy can take the form of a Large tree, using the effects of One with Plants.
Change Shape
Looming Strike — The leshy deals an additional 1d8 damage to creatures smaller than it.
Needles That Catch the Clouds — The leshy can cast Create Water, Downpour, and Mist as innate primal spells once per day, but only while Large or larger.
Spells
Speak with Plants (Constant, Trees Only) (rank 3)
Enlarge (Self Only) (rank 2)
Run Redwood Leshy in the encounter builder — free, no install.
Open in PathfinderGM →