Reef Octopus
Creature 1 — animal, aquatic
Pre-Remaster content. May include legacy alignment.
The common reef octopus is a risky but valuable catch for coastal fishers.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +7
Skills athletics +6, stealth +9
Str
+1
Dex
+4
Con
+1
Int
-4
Wis
+1
Cha
+0
AC 17
Fort +6
Ref +9
Will +7
HP 20
Resistances cold 3
Speed 10 feet, swim 30 feet
Offense
Melee Beak +9, Damage 1d10+1 piercing
Melee Arm +9, Damage 1d6+1 bludgeoning
Abilities
Camouflage — The reef octopus can change the color of its skin to even if it doesn't have cover.
Ink Cloud — The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are Hidden and can't use their sense of smell. The cloud dissipates after 1 minute.
The octopus can't use Ink Cloud again for 2d6 rounds.
Jet — The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions.
Reef Octopus Venom (poison) — Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage and Off-Guard (1 round)
Stage 3 1d8 poison damage and Off-Guard (1 round)
Writhing Arms — The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
Grab — Grab
Run Reef Octopus in the encounter builder — free, no install.
Open in PathfinderGM →