Reefclaw
Creature 1 — aberration, aquatic
Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw's oversized claws are powerful weapons with a viselike grip and the ability to inject potent venom into unfortunate prey. Though reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling
Source: pathfinder-monster-core
Perception +8
Skills acrobatics +7, athletics +4
Str
+1
Dex
+4
Con
+2
Int
-3
Wis
+1
Cha
+1
AC 20
Fort +7
Ref +9
Will +4
HP 17
Speed 5 feet, swim 30 feet
Offense
Melee Claw +9, Damage 1d6+1 slashing
Abilities
Death Frenzy —
Constrict — 1d6 bludgeoning, DC 17 Fortitude
Constrict
Reefclaw Venom (poison) — Saving Throw DC 17 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d6 poison damage and Enfeebled 2 (1 round)
Grab — Grab
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