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Reefclaw

Creature 1 — aberration, aquatic

Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw's oversized claws are powerful weapons with a viselike grip and the ability to inject potent venom into unfortunate prey. Though reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling

Source: pathfinder-monster-core

Perception +8
Skills acrobatics +7, athletics +4
Str
+1
Dex
+4
Con
+2
Int
-3
Wis
+1
Cha
+1
AC 20 Fort +7 Ref +9 Will +4
HP 17
Speed 5 feet, swim 30 feet

Offense

Melee Claw +9, Damage 1d6+1 slashing

Abilities

Death Frenzy
Constrict — 1d6 bludgeoning, DC 17 Fortitude Constrict
Reefclaw Venom (poison) — Saving Throw DC 17 Fortitude Maximum Duration 4 rounds Stage 1 1d6 poison damage and Enfeebled 1 (1 round) Stage 2 1d6 poison damage and Enfeebled 2 (1 round)
Grab — Grab

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