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Rekhep

Creature 10 — archon, celestial, holy

Rekheps are the living shields that defend Heaven against fiendish incursions. They tile together in massive formations capable of withstanding any onslaught. Given their tremendous strength and imposing stature, shield archons are ideal guardians of the meek and are sometimes summoned to the mortal Universe to ward off the attacks of great numbers of evildoers. Archons are guardians of Heaven and enemies of corruption. Before gods and their servants set foot in the celestial planes, archons al

Source: pathfinder-monster-core

Perception +19
Skills athletics +21, diplomacy +19, intimidation +19, religion +19, survival +17
Str
+5
Dex
+1
Con
+7
Int
+2
Wis
+3
Cha
+3
AC 31 Fort +23 Ref +15 Will +19
HP 150
Immunities fear-effects
Weaknesses unholy 10
Speed 30 feet, fly 60 feet

Offense

Melee Holy Lance +22, Damage 2d8+11 piercing plus 1d4 spirit

Abilities

Constant Spells — Constant Spells
All-Around Vision — All Around Vision
+1 Status to All Saves vs. Magic
Archon's Protection
Archon's Pursuit — Frequency once per day Requirements The rekhep saw another creature teleport within the last round and has at least one Translocate spell remaining Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.
Courageous Switch — When a rekhep uses their Translocate innate spell, they can choose to move into the space of a willing ally they can see within range. If they do, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast translocate .
Holy Armament (divine, holy) — Any weapon gains the Holy rune while the rekhep wields it.
Living Shield — The rekhep grants an adjacent ally a +2 circumstance bonus to AC until they're no longer adjacent or until the start of the archon's next turn, whichever comes first. When the rekhep uses Archon's Protection against an attack against the shielded ally, the rekhep gains the resistance and takes the damage rather than the ally.
Terrifying Smite (emotion, fear, mental) — The rekhep makes a Strike against an enemy that has one of the rekhep's allies within its reach. On a hit, the target takes an additional 2d8 mental damage and is Frightened 2. The extra damage and frightened value are doubled on a critical hit.

Spells

Truespeech (Constant) (rank 5)
Translocate (At Will) (rank 4)
Share Life (rank 2)
Divine Lance (rank 1)
Message (rank 1)
Sure Strike (rank 1)

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