Requiem Dragon (Ancient, Spellcaster)
Creature 20 (uncommon) — divine, dragon
Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to
Source: pathfinder-monster-core-2
Perception +36
Skills acrobatics +32, athletics +38, diplomacy +34, medicine +41, religion +38
Str
+10
Dex
+6
Con
+7
Int
+6
Wis
+10
Cha
+7
AC 44
Fort +33
Ref +30
Will +36
HP 370
Immunities death-effects, paralyzed, sleep
Speed 60 feet, fly 180 feet, swim 60 feet
Offense
Melee Horn +38, Damage 4d10+15 piercing plus 2d8 spirit
Melee Claw +38, Damage 4d6+15 slashing plus 2d8 spirit
Melee Tail +36, Damage 4d8+15 bludgeoning plus 2d8 spirit
Abilities
Soul Journey (divine, exploration) — The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.
Status Sight — The requiem dragon automatically knows the Hit Points of all creatures they can see.
Soul Anchor (divine) — A creature within 60 feet would drop to 0 Hit Points
Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.
Withhold Death (divine) —
Dooming Breath (divine, spirit) — Energy from Creation's Forge erupts from the dragon's mouth, dealing 16d8 spirit damage in a 120-foot type:line (DC 42 Reflex save). Undead creatures who fail the save must also succeed at a DC 42 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.
Redirect River (concentrate, death, divine) — The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 15-foot type:emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 42 Fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect.
Soul Shield (concentrate, divine) — Frequency once per day
Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 10 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.
Grab — Grab
Spells
Foresight (rank 9)
Seize Soul (rank 9)
Spirit Song (rank 8)
Interplanar Teleport (rank 7)
Planar Seal (rank 7)
Regenerate (rank 7)
Field of Life (rank 6)
Raise Dead (rank 6)
Banishment (rank 5)
Breath of Life (rank 5)
Invoke Spirits (rank 5)
Ghostly Tragedy (rank 4)
Talking Corpse (rank 4)
Vital Beacon (rank 4)
Ring of Truth (rank 3)
Safe Passage (rank 3)
See the Unseen (rank 2)
Share Life (rank 2)
Guidance (rank 1)
Haunting Hymn (rank 1)
Heal (rank 1)
Heal (rank 1)
Message (rank 1)
Protection (rank 1)
Sanctuary (rank 1)
Sigil (rank 1)
Spirit Link (rank 1)
Stabilize (rank 1)
Stabilize (rank 1)
Thoughtful Gift (rank 1)
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