Rezatha
Creature 17 (unique) — beast
Pre-Remaster content. May include legacy alignment.
A remorhaz is an enormous arctic predator that resembles a multilegged insect with draconic features. This monster has chitinous plates and more than a score segmented legs, a multipartite maw, and winglike growths fianking its head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature's back to become superheated whenever the beast is agitated. Remorhazes are carnivores. Their diet includes arc
Source: kingmaker-bestiary (Pre-Remaster)
Perception +28
Skills athletics +34, stealth +29
Str
+9
Dex
+6
Con
+9
Int
-3
Wis
+6
Cha
-2
AC 39
Fort +32
Ref +27
Will +29
HP 330
Immunities cold, fire
Speed 35 feet
Offense
Melee Jaws +34, Damage 3d12+17 piercing
Melee Tail +34, Damage 3d6+17 bludgeoning plus 2d6 fire
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Heat (aura, fire, primal) — 5 feet. A creature that starts its turn in the aura takes 4d6 fire damage. Whenever Rezatha takes damage from an enemy, this damage increases to 6d6 fire until the start of its next turn. Any creature that hits Rezatha with an unarmed strike takes 6d6 fire damage, and a weapon that hits Rezatha takes 6d6 fire damage.
Breath Weapon (fire, primal) — Rezatha unleashes a gout of flame that deals 18d6 fire damage in a 30-foot cone (DC 38 Reflex). It can't use Breath Weapon again for 1d4 rounds.
Ice Tunneler — A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does.
Swallow Whole (attack) — Large, 2d10+8 bludgeoning plus 3d6 fire{2d10+10 bludgeoning damage plus 3d6 fire damage}, Rupture 12
Swallow Whole
Thrash — Rezatha Strikes once with its jaws and once with its tail, each targeting a different creature. Each attack counts toward its multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made.
Grab — Grab
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