Rhinoceros
Creature 4 — animal
Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, they respond by charging directly at the interlopers and then lashing out with their mighty horns. This hefty animal is easily recognizable by the distinctive upward-thrusting horn on its snout. Rhinoceroses are herbivorous and, in spite of their hulking size, can run at
Source: pathfinder-monster-core
Perception +9
Skills athletics +12, survival +10
Str
+6
Dex
+0
Con
+4
Int
-4
Wis
+3
Cha
-1
AC 22
Fort +14
Ref +8
Will +11
HP 70
Speed 35 feet
Offense
Melee Horn +14, Damage 2d8+6 piercing
Melee Foot +12, Damage 2d6+6 bludgeoning
Abilities
Rhinoceros Charge — The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample — Medium or smaller, foot, DC 18 Reflex
Trample
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