Rhu-Chalik
Creature 6 (uncommon) — aberration
Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the s
Source: pathfinder-monster-core
Perception +17
Skills athletics +13, deception +13, diplomacy +13, intimidation +13, stealth +15
Str
+3
Dex
+3
Con
+4
Int
+2
Wis
+5
Cha
+3
AC 23
Fort +14
Ref +11
Will +17
HP 95
Speed 5 feet, fly 35 feet
Offense
Melee Tendril +15, Damage 2d4+6 bludgeoning plus 1d6 mental
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Thoughtsense 60 feet — The rhu-chalik senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
All-Around Vision — All Around Vision
No Breath — A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).
Excruciating Enzyme (occult, poison) — A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become Sickened 1 from the pain.
Label Memories (mental, occult) — The rhu-chalik invades the mind of a target within 100 feet, sorting the memories into alien structures for transmission. The target must attempt a DC 24 Will save.
**Critical Success** The target creature is unaffected and temporarily immune to Label Memories for 1 minute.
**Success** The target is unaffected.
**Failure** The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confused for 1 minute or until it recovers due to taking damage.
**Critical Failure** As failure, but if the target is already stupefied by Label Memories, they become Paralyzed for 1 minute instead of confused.
Transmit Memories (concentrate, mental, occult) —
Spells
Mind Probe (rank 5)
Rewrite Memory (rank 4)
Mind Reading (At Will) (rank 3)
Invisibility (At Will, Self Only) (rank 2)
Run Rhu-Chalik in the encounter builder — free, no install.
Open in PathfinderGM →