Rhu-Chalik
Creature 6 (uncommon) — aberration
WeaverSnareLANDAERIALaberration
Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the s
Source: pathfinder-monster-core
Perception +17; greater-darkvision, tremorsense 60 feet
Languages aklo; Telepathy 100 feet
Skills athletics +13, deception +13, diplomacy +13, intimidation +13, stealth +15
Str
+3
Dex
+3
Con
+4
Int
+2
Wis
+5
Cha
+3
AC 23 (all-around vision)
Fort +14
Ref +11
Will +17
HP 95
Speed 5 feet, fly 35 feet
Offense
Melee Tendril (agile) +15, Damage 2d4+6 bludgeoning plus 1d6 mental plus Excruciating Enzyme
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense 60 feet — The rhu-chalik senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
No Breath — A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).
Excruciating Enzyme (occult, poison) — A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become Sickened 1 from the pain.
Label Memories (mental, occult) — The rhu-chalik invades the mind of a target within 100 feet, sorting the memories into alien structures for transmission. The target must attempt a DC 24 Will save.
Critical Success The target creature is unaffected and temporarily immune to Label Memories for 1 minute.
Success The target is unaffected.
Failure The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confused for 1 minute or until it recovers due to taking damage.
Critical Failure As failure, but if the target is already stupefied by Label Memories, they become Paralyzed for 1 minute instead of confused.
Critical Success The target creature is unaffected and temporarily immune to Label Memories for 1 minute.
Success The target is unaffected.
Failure The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confused for 1 minute or until it recovers due to taking damage.
Critical Failure As failure, but if the target is already stupefied by Label Memories, they become Paralyzed for 1 minute instead of confused.
Transmit Memories (concentrate, mental, occult) —
Occult Innate Spells DC 24, attack +16
5th Mind Probe
4th Rewrite Memory
3rd Mind Reading (At Will)
2nd Invisibility (At Will, Self Only)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body absorbs blows while this psychic aberration works over Will saves from range.
FlankerLAND / AERIALA mobile striker exploits a target left Sickened and mentally reeling.
SniperAERIALA ranged attacker adds damage while the aberration keeps a target's mind occupied.
PUNISHES
✖ low Will✖ standing still✖ isolated targets
Avoid stacking multiple Weavers; overlapping mental-save pressure targets the same Will-save weakness redundantly.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Rhu-Chalik in the encounter builder — free, no install.
Open in PathfinderGM →