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Rime Sludge

Creature 1 (rare) — mindless, ooze

Pre-Remaster content. May include legacy alignment.

Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hu

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +4
Skills athletics +7
Str
+2
Dex
-5
Con
+2
Int
-5
Wis
+1
Cha
-5
AC 8 Fort +7 Ref +2 Will +4
HP 38
Immunities cold, critical-hits, poison, precision, unconscious, visual
Speed 10 feet, swim 10 feet

Offense

Melee Pseudopod +9, Damage 1d4+2 bludgeoning plus 1d4 poison

Abilities

Motion Sense 60 feet — A rime sludge can sense nearby motion through vibration and air movement.
Noxious Sublimation — The first time each round that the rime sludge takes fire damage, a cloud of sickening decay roils outward, dealing 2d6 poison damage (DC 17 Fortitude) to all creatures in a 10-foot emanation. A creature that fails its saving throw is also Sickened 1 (or Sickened 3 on a critical failure).
Slushy Undulation — A rime sludge ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling Prone when crossing ice.

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