Risen Fetch
Creature 22 (rare) — fey, plant
Pre-Remaster content. May include legacy alignment.
Echoes of the corrupted soul of the undead can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an undead. A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Material Plane. Rumors of fetches that are reflections of entities from other planes persist, but none of these tales speak of fetches that duplicate anything other than a sapient source. A fetch can manifest spontaneously when a powerful
Source: kingmaker-bestiary (Pre-Remaster)
Perception +38
Skills acrobatics +38, athletics +40, deception +42, intimidation +42, nature +38, occultism +42, society +38, stealth +36
Str
+8
Dex
+6
Con
+10
Int
+8
Wis
+6
Cha
+10
AC 48
Fort +38
Ref +34
Will +34
HP 470
Weaknesses cold-iron 20, void 20
Speed 35 feet
Offense
Melee Fetch Weapon +41, Damage 4d8+18 slashing plus 4d6 mental
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Regeneration 50 (Deactivated by Fire or Void) — Regeneration
Duplicate Victim (occult) —
Manifest Fetch Weapon (primal) —
Steady Spellcasting — If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a DC 15 Flat. On a success, the action isn't disrupted.
Spells
Alter Reality (rank 10)
Overwhelming Presence (rank 9)
Telepathic Demand (rank 9)
Weird (rank 9)
Spirit Song (rank 8)
Duplicate Foe (rank 7)
Duplicate Foe (rank 7)
Duplicate Foe (rank 7)
Plane Shift (to or from the First World only) (rank 7)
True Seeing (Constant) (rank 6)
Tongues (Constant) (rank 5)
Air Walk (Constant) (rank 4)
Suggestion (rank 4)
Illusory Disguise (At Will) (rank 1)
Read Aura (rank 1)
Telekinetic Projectile (rank 1)
Run Risen Fetch in the encounter builder — free, no install.
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