Rival Necromancer
Creature 16 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +28
Skills arcana +32, deception +28, diplomacy +28, intimidation +28, religion +28, society +32, stealth +26
Str
+1
Dex
+3
Con
+3
Int
+5
Wis
+4
Cha
+4
AC 36
Fort +25
Ref +25
Will +30
HP 215
Speed 25 feet
Offense
Melee Dagger +25, Damage 3d4+7 piercing
Ranged Dagger +25, Damage 3d4+7 piercing
Abilities
Void Healing — Negative Healing
Bolster Dead — Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip necromancy spell
Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.
Drain Bonded Item (arcane) — Frequency once per day
Requirements The necromancer hasn't acted yet on this turn
Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.
Spells
Boil Blood (rank 8)
Bound in Death (rank 6)
Feeblemind (rank 6)
Blister (rank 5)
Forceful Hand (rank 5)
Tongues (rank 5)
Fly (rank 4)
Life Siphon (rank 4)
Stoneskin (rank 4)
Haste (rank 3)
Rouse Skeletons (rank 3)
Slow (rank 3)
Darkvision (rank 2)
Dispel Magic (rank 2)
False Life (rank 2)
Resist Energy (rank 2)
See Invisibility (rank 2)
Ancient Dust (rank 1)
Animate Dead (rank 1)
Call of the Grave (rank 1)
Chill Touch (rank 1)
Detect Magic (rank 1)
Feather Fall (rank 1)
Flense (rank 1)
Illusory Disguise (rank 1)
Longstrider (rank 1)
Magic Missile (rank 1)
Shield (rank 1)
Torturous Trauma (rank 1)
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