Roiling Incant (Evocation)
Creature 9 (uncommon) — arcane, mindless
Pre-Remaster content. May include legacy alignment.
Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of reckless researchers, megalomaniacal villains, or untested novices. When magical accidents result in large-scale property damage and the loss of life, these forces sometimes take on lives of their own, forming a dangerous amalgamation of ongoing magical energy known as a roiling incant. A roiling incant's appearance depends on the type of magic it sp
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +15
Skills acrobatics +19
Str
+4
Dex
+4
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 25
Fort +19
Ref +17
Will +15
HP 155
Immunities bleed, death-effects, disease, doomed, drained, fatigued, healing, void, nonlethal-attacks, paralyzed, poison, sickened, unconscious
Speed 0 feet, fly 40 feet
Offense
Melee Arcane Tendril +19, Damage 2d12+10 force
Ranged Arcane Bolt +19, Damage 2d10+10 force
Abilities
Absorb Evocation — A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains 5 healing Hit Points.
Engulf — DC 28 Reflex, 2d8 force plus 4d4 fire damage, , Rupture 20
Engulf
Unstable Magic — A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or Repaired and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier (54 healing for most roiling incants) each day.
Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking 5 force damage.
Spells
Wall of Fire (At Will) (See Unstable Magic) (rank 4)
Fireball (At Will) (See Unstable Magic) (rank 3)
Flaming Sphere (At Will) (See Unstable Magic) (rank 2)
Produce Flame (rank 1)
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