Rokurokubi
Creature 2 — humanoid
Pre-Remaster content. May include legacy alignment.
Rokurokubi come into being when mortals are cursed for some misdeed, though often the one who bears the curse is not the one who committed the offense, but instead their child or spouse. The curse slowly transforms the individual into a rokurokubi as they sleep. At first, their neck extends, or even detaches altogether, to let their head roam freely and engage in simple mischief like scaring neighbors or animals. The sleeper may awaken the next morning from a hazy dream of drinking the oil from
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +9
Skills athletics +7, deception +8, diplomacy +8, intimidation +8, society +6, stealth +8
Str
+3
Dex
+4
Con
+3
Int
+2
Wis
+3
Cha
+4
AC 18
Fort +7
Ref +8
Will +9
HP 30
Immunities sleep
Speed 25 feet
Offense
Melee Jaws +10, Damage 1d8+3 piercing plus 1d6 bleed
Melee Claw +10, Damage 1d8+3 slashing
Abilities
Attack of Opportunity (Jaws Only) — Jaws Only
Attack Of Opportunity
Drink Oil —
Extend Neck — The rokurokubi extends their neck, increasing the reach of their jaws Strike from 10 feet to 20 feet until the end of their next turn.
Threatening Lunge — Their Demoralize check is a visual rather than auditory effect, and they don't take a penalty if the target doesn't understand their language.
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