Rootridden
Creature 8 (uncommon) — undead, unholy
Source: wardens-of-wildwood-bestiary
Perception +16
Skills acrobatics +16, athletics +18, intimidation +17, nature +16, stealth +18
Str
+6
Dex
+4
Con
+4
Int
+1
Wis
+4
Cha
+3
AC 26
Fort +18
Ref +16
Will +14
HP 120
Immunities bleed, death-effects, disease, poison, unconscious, paralyzed
Speed 25 feet
Offense
Melee Jaws +20, Damage 2d12+8 piercing
Melee Tendril +20, Damage 2d8+8 bludgeoning
Ranged Spit +20, Damage 4d8 void
Abilities
Rooted — A rootridden is bonded to a specific root network. If it's more than 300 feet from this network for at least 1 minute, it becomes Sickened 2 until it's again within 300 feet of the root network for at least 1 minute.
Walk the Roots — The rootridden ignores the effects of difficult terrain caused by plants and fungi.
Root Spawn (primal, unholy) — A living creature slain by a rootridden that had a lower level than the rootridden rises as a new rootridden after 1d10 rounds, on its turn. This new rootridden is under the command of the rootridden that created it. If the creator is destroyed, any rootridden it created in the past 24 hours are destroyed as well, immediately collapsing into inert plant matter.
Void Healing — Negative Healing
Root Rot Poison (poison) — Saving Throw DC 26 Fortitude;
Maximum Duration 8 rounds
Stage 1 3d6 poison damage and Off-Guard (1 round)
Stage 2 3d6 poison damage and Slowed 1 (1 round)
Stage 3 4d6 poison damage and Slowed 2 (1 round)
Stage 4 4d6 poison damage and Paralyzed (1 round)
Run Rootridden in the encounter builder — free, no install.
Open in PathfinderGM →