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Rust Hag

Creature 8 (uncommon) — hag, humanoid

Pre-Remaster content. May include legacy alignment.

Rust hags have a knack for technology. They make their homes in hollowed-out factories, abandoned tenements, and other sites of urban decay. Hags are surprisingly diverse, both in abilities and in their terrain.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +16
Skills athletics +18, crafting +16, intimidation +16, occultism +16, survival +16
Str
+6
Dex
+5
Con
+4
Int
+3
Wis
+4
Cha
+4
AC 26 Fort +16 Ref +15 Will +18
HP 135
Weaknesses cold-iron 10
Speed 25 feet

Offense

Melee Claw +20, Damage 2d6 + 10 slashing
Ranged Ghost Touch Arquebus +20, Damage 2d8 + 11 piercing
Ranged Flintlock Pistol +20, Damage 2d4 + 11 piercing

Abilities

Coven — A rust hag adds Curse of Lost Time, Rusting Grasp, and Summon Construct to her coven's spells.
+1 Status to All Saves vs. Magic
Change Shape (concentrate, occult, polymorph) — The rust hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). Change Shape
Hagshot — Any firearm wielded by a rust hag gains the benefits of +1 striking and Ghost Touch runes, and it functions properly no matter how rusty it gets. In addition, when a rust hag critically hits a target with a firearm, the target must succeed at a DC 26 Fortitude save or be Stunned 1.
Rusting Touch — A rust hag's touch causes metal to rapidly rust and corrode. If the hag succeeds at a Strike with her claw, she deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the hag hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against the hag's claw attack, the shield is automatically broken, but no other item is rusted on that attack. Objects made of skymetal, such as adamantine and orichalcum, are immune to rusting touch.

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