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Rust Ooze

Creature 3 (uncommon) — mindless, ooze

Pre-Remaster content. May include legacy alignment.

Urban pollution breeds all kinds of new and interesting ooze creatures. These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +6
Skills athletics +9, stealth +5
Str
+4
Dex
-4
Con
+3
Int
-5
Wis
+1
Cha
-5
AC 11 Fort +10 Ref +3 Will +6
HP 80
Immunities critical-hits, precision, unconscious, visual
Resistances metal 5
Weaknesses electricity 5
Speed 15 feet, swim 30 feet

Offense

Melee Pseudopod +11, Damage 1d6+5 bludgeoning

Abilities

Motion Sense 60 feet — A rust ooze can sense nearby creatures through vibration and air or water movement.
Corrode Weapon
Metal Resistance — A rust ooze has resistance 5 to metal weapons.
Rust — When a rust ooze critically succeeds at a pseudopod Strike, it deals 2d6 acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.
Tetanus (disease) — An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death. Saving Throw DC 14 Fortitude Onset 10 days Stage 1 Clumsy 1 (1 week) Stage 2 Clumsy 2 and can't speak (1 day) Stage 3 Paralyzed with spasms (1 day) Stage 4 death

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