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Rust Scarab

Creature 5 — elemental, metal

These elementals resemble enormous beetles, with thick outer shells composed of multiple layers of heavily pockmarked, rusted plates protecting a jagged metallic skeleton. Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities. Metal Forms Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or

Source: rage-of-elements-bestiary

Perception +9
Skills athletics +13
Str
+6
Dex
+2
Con
+5
Int
+2
Wis
+2
Cha
+2
AC 21 Fort +14 Ref +9 Will +11
HP 65
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 5
Speed 25 feet

Offense

Melee Claw +15, Damage 2d8+6 slashing

Abilities

Heavy — As long as it is immobile, the elemental can't be forcibly moved or knocked Prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision — A rust scarab ignores the Concealed condition from rust clouds.
Crumbling Carapace — When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura and a 35-foot land Speed.
Rust Cloud — A rust scarab whose carapace is broken is constantly surrounded by a cloud of rust flakes that cause it to be Concealed from creatures more than 5 feet away from it.
Tetanus (disease) — Saving Throw DC 19 Fortitude Onset 1 week Stage 1 Clumsy 1 (1 week) Stage 2 Clumsy 2 and can't speak (1 day) Stage 3 Paralyzed with spasms (1 day) Stage 4 death
Trample — Medium or smaller, claw, DC 23 Reflex Trample

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