Ryta
Creature 4 (unique) — humanoid, ratfolk
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +11, diplomacy +12, intimidation +12, performance +12, society +9, stealth +11
Str
+1
Dex
+3
Con
+0
Int
+1
Wis
+2
Cha
+4
AC 21
Fort +8
Ref +13
Will +10
HP 60
Speed 25 feet
Offense
Melee Fangs +13, Damage 1d4+1 piercing
Abilities
Dance Moves —
Cheek Pouches — Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using the Interact action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.
Swarming — Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.
Vocal Warm-Up — Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional 2d8 sonic damage.
Ryta can't use Vocal Warm-up if she has an object in her cheek pouches.
Spells
Deafness (rank 2)
Shatter (rank 2)
Charm (rank 1)
Command (rank 1)
Dancing Lights (rank 1)
Daze (rank 1)
Ghost Sound (rank 1)
Shield (rank 1)
Soothe (rank 1)
Soothe (rank 1)
Telekinetic Projectile (rank 1)
Ventriloquism (rank 1)
Run Ryta in the encounter builder — free, no install.
Open in PathfinderGM →