Sabora Sharkosa
Creature 7 (unique) — aiuvarin, elf, human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +17, athletics +17, deception +15, diplomacy +15, society +11, stealth +17, thievery +17
Str
+4
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+2
AC 25
Fort +15
Ref +17
Will +13
HP 120
Speed 30 feet
Offense
Melee Knuckle Duster +16, Damage 2d4+10 bludgeoning
Ranged Dueling Pistol +16, Damage 2d6+6 piercing
Abilities
Quickest Draw —
Concussive Fist (incapacitation) — A living creature hit by Sharkosa's knuckle duster must attempt a DC 23 Fortitude save.
**Critical Success** The creature is immune to this ability for the next 24 hours.
**Success** The creature is unaffected.
**Failure** The creature is Confused for 1 round.
**Critical Failure** The creature is confused for 1 round and falls Prone.
Golden Bullets — Sharkosa's supernatural connection to gold allows her to alter the trajectory of her gold-cased bullets in flight. As long as her target is within 120 feet, Sharkosa gains a +1 circumstance bonus to ranged Strikes against targets with lesser cover and a +2 circumstance bonus to ranged Strikes against targets with standard or greater cover.
One-Two Punch — Sharkosa makes three melee Strikes with her knuckle duster . Each Strike counts against her multiple attack penalty as usual.
Reload Trick —
Sneak Attack — Sharkosa deals an extra 2d6 precision damage to Off-Guard creatures.
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