Sabosan
Creature 5 — humanoid
Sabosans are intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans' heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that obscures their stretched-thin flesh. Though their ears are large and pointed like a bat's and they can echolocate as bats do, their vision is also quite strong, enough so th
Source: pathfinder-monster-core-2
Perception +10
Skills acrobatics +13, athletics +12, stealth +13
Str
+4
Dex
+5
Con
+2
Int
-1
Wis
+1
Cha
+0
AC 22
Fort +11
Ref +14
Will +10
HP 78
Speed 25 feet, fly 25 feet
Offense
Melee Jaws +15, Damage 2d10+4 piercing plus 1 bleed
Melee Claw +15, Damage 2d8+4 slashing
Melee Spear +14, Damage 1d6+7 piercing
Ranged Spear +15, Damage 1d6+7 piercing
Abilities
Echolocation 20 feet — A sabosan can use their hearing as a precise sense at the listed range.
Drain Blood —
Fell Shriek (auditory) — The sabosan emits a deafening cry in a 30-foot type:cone. Non-sabosan creatures in this area must each succeed at a DC 22 Fortitude save or be Deafened for 1 minute.
Powerful Charge — The sabosan Strides or Flies up to double their Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, they deal an additional 1d6 slashing damage on a hit.
Grab — Grab
Run Sabosan in the encounter builder — free, no install.
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