Saboteur
Creature 2 — human, humanoid
Saboteurs excel at infiltration, using it to perform destructive acts. Villains pursue selfish and cruel goals, trampling over anyone in their way.
Source: pathfinder-npc-core
Perception +8
Skills acrobatics +7, athletics +5, crafting +6, deception +7, diplomacy +5, intimidation +5, society +6, stealth +9, survival +6, thievery +9
Str
+1
Dex
+3
Con
+1
Int
+2
Wis
+2
Cha
+1
AC 17
Fort +5
Ref +9
Will +8
HP 28
Speed 25 feet
Offense
Melee Sap +7, Damage 1d6+3 bludgeoning
Melee Fist +9, Damage 1d4+3 bludgeoning
Ranged Hand Crossbow +9, Damage 1d6+2 piercing
Abilities
Snare Crafting — The saboteur can Craft snares and has the supplies to make up to two Caltrop Snares and up to two Hampering Snares.
Perception +10 to Find Traps —
Reflex +11 and AC 19 vs. Traps —
Sneak Attack — The saboteur deals an extra 1d6 precision damage to Off-Guard creatures.
Run Saboteur in the encounter builder — free, no install.
Open in PathfinderGM →