← Bestiary index

Saboteur

Creature 2 — human, humanoid

Saboteurs excel at infiltration, using it to perform destructive acts. Villains pursue selfish and cruel goals, trampling over anyone in their way.

Source: pathfinder-npc-core

Perception +8
Skills acrobatics +7, athletics +5, crafting +6, deception +7, diplomacy +5, intimidation +5, society +6, stealth +9, survival +6, thievery +9
Str
+1
Dex
+3
Con
+1
Int
+2
Wis
+2
Cha
+1
AC 17 Fort +5 Ref +9 Will +8
HP 28
Speed 25 feet

Offense

Melee Sap +7, Damage 1d6+3 bludgeoning
Melee Fist +9, Damage 1d4+3 bludgeoning
Ranged Hand Crossbow +9, Damage 1d6+2 piercing

Abilities

Snare Crafting — The saboteur can Craft snares and has the supplies to make up to two Caltrop Snares and up to two Hampering Snares.
Perception +10 to Find Traps
Reflex +11 and AC 19 vs. Traps
Sneak Attack — The saboteur deals an extra 1d6 precision damage to Off-Guard creatures.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Saboteur in the encounter builder — free, no install.

Open in PathfinderGM →