Sacuishu
Creature 9 (unique) — aberration, air
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +21
Skills acrobatics +19, deception +17, intimidation +17, religion +19, stealth +19
Str
-5
Dex
+6
Con
+0
Int
+3
Wis
+6
Cha
+4
AC 30
Fort +16
Ref +18
Will +20
HP 80
Speed 0 feet, fly 50 feet
Offense
Melee Shock +21, Damage 2d8+8 electricity
Abilities
Glow (aura, light) — 20 feet. Sacuishu is naturally Invisible but glows with a sickly green light, casting bright light in the aura and making her visible.
Magic Immunity — Sacuishu is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, and Quandary.
Feed on Magic (concentrate) — Requirement A creature who can cast spells is within 15 feet of Sacuishu
Effect Sacuishu feeds on the creature's magic. Sacuishu regains 2d8 healing Hit Points, and the target must attempt a DC 28 Will save. The target is then temporarily immune for 1 hour.
**Critical Success** The target is unaffected.
**Success** The first time the target Casts a Spell before the start of the Sacuishu's next turn, the spell is disrupted unless the target succeeds at a DC 15 Flat check.
**Failure** As success, but the effect applies the first time the target Casts a Spell within the next minute.
**Critical Failure** As success, but the effect applies each time the target Casts a Spell within the next minute. In addition, Sacuishu doubles the Hit Points it regains
Go Dark (concentrate) — Sacuishu extinguishes her glow, becoming Invisible. She can end this effect with another use of this action. If she uses her shock attack while invisible, the arc of electricity lets any observer determine her location, making Sacuishu Hidden to observers only until she moves.
Spells
Divine Wrath (rank 4)
Read Omens (rank 4)
Blindness (rank 3)
Chilling Darkness (rank 3)
Crisis of Faith (rank 3)
Augury (rank 2)
Darkness (rank 2)
Dispel Magic (rank 2)
See Invisibility (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Daze (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Grim Tendrils (rank 1)
Prestidigitation (rank 1)
Ray of Enfeeblement (rank 1)
Sanctuary (rank 1)
Sigil (rank 1)
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