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Sage

Creature 6 — human, humanoid

The greatest knowledge comes from experience. Village elders, ancient seers, and advisors to royalty are examples of those valued for such wisdom. Sages educate and guide their people from straying from their cultures' norms and traditions. True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.

Source: pathfinder-npc-core

Perception +14
Skills arcana +12, diplomacy +13, medicine +12, nature +14, occultism +12, religion +12, society +14
Str
+2
Dex
+2
Con
+1
Int
+4
Wis
+3
Cha
+0
AC 22 Fort +10 Ref +12 Will +16
HP 86
Speed 25 feet

Offense

Melee Staff +13, Damage 1d4+6 bludgeoning
Melee Fist +12, Damage 1d4+6 bludgeoning

Abilities

Timely Advice (auditory, concentrate, linguistic, mental) —
Sage's Analysis (concentrate) — The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again.

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