Sakugami
Creature 15 (rare) — kami, spirit, wood
Sakugami are especially powerful kami who protect seasonally blossoming trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of a barren tree bursting into a riot of flowers once a year, before those blossoms inevitably fade with the turning of the seasons, provides a striking visual metaphor for sakugami, whose association with this annual cycle of growth and decay grants them powers over time as well as nature. Also known as blossom kami, sakugami hav
Source: pathfinder-monster-core-2
Perception +30
Skills acrobatics +30, diplomacy +31, medicine +28, nature +30, stealth +28, survival +30
Str
+5
Dex
+7
Con
+6
Int
+2
Wis
+7
Cha
+8
AC 35
Fort +25
Ref +28
Will +30
HP 350
Weaknesses cold-iron 15
Speed 50 feet, fly 50 feet
Offense
Melee Staff +30, Damage 2d4+13 bludgeoning
Abilities
Telepathy 150 feet (aura, magical, mental) — Telepathy
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A sakugami's ward is typically a specific deciduous tree with seasonal blossoms, such as a chery, plum, or wisteria.
Constant Spells — Constant Spells
Reactive Strike — Reactive Strike
Sakugami's Foresight (divine, mental, prediction) —
Fleeting Blossoms — A sakugami's staff Strikes stir up fleeting blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.
Swift Staff Strike — In a rapid series of movements, the sakugami unleashes a deadly assault. The sakugami makes three staff Strikes. The sakugami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages (curse, divine) — A sakugami's attacks bestow a curse that alters the very flow of time in those they attack. When a sakugami hits a creature with a melee Strike, the creature must attempt a DC 36 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round.
**Failure** The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute.
**Critical Failure** As failure, but the conditions are permanent.
Spells
Execute (rank 7)
Regenerate (rank 7)
Nature's Pathway (At Will) (Flowering Only) (rank 5)
Haste (rank 3)
Slow (rank 3)
Cleanse Affliction (rank 2)
One with Plants (Flowering Trees Only) (rank 2)
Peaceful Rest (rank 2)
Status (rank 2)
Heal (rank 1)
Run Sakugami in the encounter builder — free, no install.
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