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Salamander

Creature 7 — elemental, fire

Pre-Remaster content. May include legacy alignment.

Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss. Fire elementals are destructive manifestations of the scorching Plane of Fire.

Source: pathfinder-bestiary (Pre-Remaster)

Perception +15
Skills acrobatics +12, athletics +17, crafting +15, deception +12, intimidation +14, society +13
Str
+4
Dex
+3
Con
+4
Int
+2
Wis
+2
Cha
+1
AC 26 Fort +15 Ref +16 Will +13
HP 125
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Speed 20 feet

Offense

Melee Ranseur +18, Damage 2d10+7 piercing
Melee Tail +17, Damage 1d8+7 bludgeoning plus 1d6 fire

Abilities

Attack of Opportunity — Attack Of Opportunity
Armor of Flames — The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.
Constrict — 1d8+4 bludgeoning plus 1d6 fire{1d8+4 bludgeoning plus 1d6 fire}, DC 25 Fortitude Constrict
Grab — Grab

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