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Samsaran Anchorite

Creature 1 (uncommon) — humanoid, samsaran

A unique connection to the cycle of life and death defines the mortal lives of samsarans. With a tendency toward reclusiveness, samsarans have delicate builds, enigmatic and pupilless eyes, and blood as clear as water. When a samsaran dies, their body vanishes and their soul instantly reincarnates into a newborn child elsewhere on the same plane: usually another samsaran, but occasionally a humanoid of a different ancestry. Though all samsarans have an innate understanding of their nature, they

Source: pathfinder-monster-core-2

Perception +9
Skills medicine +6, occultism +6, religion +7, society +4
Str
+0
Dex
+2
Con
+0
Int
+1
Wis
+4
Cha
+2
AC 15 Fort +3 Ref +7 Will +9
HP 15
Speed 25 feet

Offense

Melee Spear +5, Damage 1d6+2 piercing
Ranged Sling +7, Damage 1d4+2 bludgeoning

Abilities

Cryptomnesia — A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
All This Has Happened Before (occult) — Frequency once per day Trigger The samsaran anchorite is about to roll initiative Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become Quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again (emotion, fortune, mental) — Frequency once per day Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle.They reroll the saving throw with a +1 status bonus; they must use the second result.

Spells

Command (rank 1)
Guidance (rank 1)
Heal (rank 1)
Light (rank 1)
Sanctuary (rank 1)

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