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Sand Wolf

Creature 5 (uncommon) — air, beast, earth

Pre-Remaster content. May include legacy alignment.

A sand wolf is an elemental creature which dwells in the sandy deserts of elemental earth that drift to, or have been conjured on, the Plane of Air. Occasionally, these creatures seep through planar rifts or are summoned by elementalists on the Material Plane. Sand wolves are prized as guardians for their relative intelligence, keen perception, and ability to disguise themselves, easily blending with the shifting sands in desert terrain. Cunning and agile, they fiercely pursue any creatures they

Source: the-enmity-cycle-bestiary (Pre-Remaster)

Perception +14
Skills athletics +12, performance +13, stealth +11, survival +12
Str
+5
Dex
+4
Con
+2
Int
-2
Wis
+2
Cha
+3
AC 21 Fort +12 Ref +15 Will +9
HP 92
Resistances acid 5, electricity 5, piercing 5, slashing 5
Speed 30 feet, burrow 20 feet, fly 20 feet

Offense

Melee Jaws +14, Damage 2d6+5 piercing
Ranged Sand Blast +12, Damage 2d10 slashing

Abilities

Tremorsense 30 feet — Tremorsense
Collapse Into Sand
Water Vulnerability — Sand wolves take 5 additional damage from attacks and effects with the water trait.
Choking Sands (air, earth, primal) — The sand wolf discorporates into a cloud of whirling sand. It can Stride, moving freely through occupied spaces. Any creatures within those spaces take 2d10 untyped damage and must attempt a DC 19 Reflex save. **Critical Success** The target takes no damage. **Success** The target takes half damage. **Failure** The target takes full damage and is Sickened 1. **Critical Failure** As failure, but the effect is increased to Sickened 3.
Susurrating Song (air, earth, primal, sonic) — The sand wolf sings a short, enchanting song. Any creature other than a sand wolf within 30 feet must attempt a DC 19 Will save. **Critical Success** The target is unaffected and is temporarily immune to further susurrating song exposures for 24 hours. **Success** The target is Stupefied 1. **Failure** The target is Stupefied 2. **Critical Failure** As failure, and the target is Slowed 1.
Grab — Grab

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