Sargassum Heap
Creature 6 — amphibious, plant
A sargassum heap is a mass of semi-intelligent seaweed that floats through the ocean, luring in its victims with hallucinogenic spores. Those affected by the spores are drawn towards the heap, envisioning their heart's desire. This might be a lost loved one, a child in need of help, an enchanting mermaid, the promise of dry land, and so on. Once their prey is close enough, the sargassum heap lashes out with its seaweed tendrils and crushes it to death.
Source: pathfinder-monster-core
Perception +10
Skills athletics +17, stealth +14
Str
+5
Dex
+4
Con
+5
Int
-4
Wis
+2
Cha
+0
AC 14
Fort +17
Ref +14
Will +10
HP 180
Immunities critical-hits, precision, unconscious
Resistances cold 5
Weaknesses slashing 5
Speed 10 feet, climb 10 feet, swim 25 feet
Offense
Melee Tendril +17, Damage 2d8+8 bludgeoning
Abilities
Wavesense (Precise) 60 feet — Wavesense
Mirage Spores (aura, incapacitation, mental) — 120 feet.
The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 22 Will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to mirage spores for 24 hours.
Constrict — 2d8+3 bludgeoning, DC 23 Fortitude
Constrict
Grab — Grab
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