Sargassum Heap
Creature 6 — amphibious, plant
AnvilSnareAQUATICLANDVERTICALplant
A sargassum heap is a mass of semi-intelligent seaweed that floats through the ocean, luring in its victims with hallucinogenic spores. Those affected by the spores are drawn towards the heap, envisioning their heart's desire. This might be a lost loved one, a child in need of help, an enchanting mermaid, the promise of dry land, and so on. Once their prey is close enough, the sargassum heap lashes out with its seaweed tendrils and crushes it to death.
Source: pathfinder-monster-core
Perception +10; wavesense 60 feet
Skills athletics +17, stealth +14
Str
+5
Dex
+4
Con
+5
Int
-4
Wis
+2
Cha
+0
AC 14
Fort +17
Ref +14
Will +10
HP 180
Immunities critical-hits, precision, unconscious
Resistances cold 5
Weaknesses slashing 5
Speed 10 feet, climb 10 feet, swim 25 feet
Offense
Melee Tendril (reach-10) +17, Damage 2d8+8 bludgeoning plus Grab
Abilities
Wavesense (Precise) 60 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Mirage Spores (aura, incapacitation, mental) — 120 feet.
The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 22 Will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to mirage spores for 24 hours.
The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 22 Will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to mirage spores for 24 hours.
Constrict — 2d8+3 bludgeoning, DC 23 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab —
WORKS WELL WITH
SniperAQUATIC / LANDA ranged attacker whose damage doesn't rely on precision keeps chipping away at the heap's high Hit Point total.
FlankerAQUATIC / LANDA mobile striker can capitalize on a target grabbed and held in place by the heap's constrict.
WeaverAQUATIC / LANDA controller layers additional battlefield effects onto a target already immobilized by constrict.
PUNISHES
✖ precision reliance✖ isolated targets✖ melee reliance
This creature is immune to critical hits and precision damage, so avoid relying on a heavily precision-based ally to carry the fight against it.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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