Sarvel Ever-Hunger
Creature 22 (unique) — fiend, humanoid, unholy, xulgath
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +39
Skills arcana +38, athletics +41, intimidation +40, religion +42, survival +40
Str
+9
Dex
+2
Con
+6
Int
+2
Wis
+6
Cha
+4
AC 48
Fort +37
Ref +34
Will +36
HP 430
Weaknesses cold-iron 15, holy 15
Speed 30 feet
Offense
Melee Spiked Gauntlet +41, Damage 4d8+19 piercing plus 1d6 spirit
Melee Tentacle +41, Damage 4d8+19 slashing
Melee Jaws +41, Damage 4d12+19 piercing
Abilities
Constant Spells — Constant Spells
Attack of Opportunity (Tentacle Only) — Tentacle only
Attack Of Opportunity
Echoes of Aeons — At the start of Sarvel's turn, if he is dead, unconscious, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb .
The surge of power heals his body completely without causing the wounded condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10th-rank effect with a +42 counteract modifier.
An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability.
Enraging Stench (aura, emotion, mental, olfactory) — 30 feet. A creature that enters or begins their turn in the emanation must attempt a DC 45 Fortitude save. On a failure, the creature is Sickened 2 and Confused for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its confused condition.
While within the emanation, the creature takes a -2 penalty to saves to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarvel can suppress or resume this aura as a free action.
Touch of Zevgavizeb — Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.
A creature can attempt to sever one of Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn.
For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an Attack of Opportunity. If he has no tentacles, he can no longer make tentacle Strikes, Writhe Independently, or Constrict.
Constrict — 4d8+12 bludgeoning damage, DC 45 Fortitude
Constrict
Writhe Independently — Frequency once per round
Effect Sarvel makes one tentacle Strike with each tentacle he currently has (to a maximum of six Strikes), but he can't target a single creature with more than one Strike. Each attack counts toward his multiple attack penalty, but the penalty doesn't increase until all the attacks have been made.
Grab — Grab
Spells
Miracle (rank 10)
Wail of the Banshee (rank 9)
Weapon of Judgment (rank 9)
Devour Life (rank 8)
Eclipse Burst (rank 7)
Finger of Death (rank 7)
Blade Barrier (rank 6)
Commune (rank 6)
Abyssal Plague (rank 5)
Flame Strike (rank 5)
Prying Eye (rank 5)
Air Walk (Constant) (rank 4)
Atone (rank 4)
Divine Wrath (rank 4)
Freedom of Movement (Constant) (rank 4)
Paralyze (rank 3)
Resist Energy (rank 2)
Restore Senses (rank 2)
See Invisibility (rank 2)
Abyssal Pact (rank 1)
Divine Lance (rank 1)
Harm (rank 1)
Message (rank 1)
Read Aura (rank 1)
Shield (rank 1)
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