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Sasquatch

Creature 2 (uncommon) — humanoid

Pre-Remaster content. May include legacy alignment.

The elusive sasquatches dwell in the deepest, most remote and secluded tracts of wilderness. They avoid confrontations with humanoids unless drawn out by curiosity. In such cases, glimpses through the underbrush are typically the best an onlooker can hope for, as sasquatches are perfectly content to live their lives in peace hidden in the deep thickets of the wild. Despite their considerable bulk, sasquatches are capable of moving through forests with surprising grace and efficiency. Often, the

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +8
Skills athletics +9, intimidation +5, stealth +9, survival +6
Str
+5
Dex
+1
Con
+3
Int
-1
Wis
+2
Cha
+1
AC 17 Fort +11 Ref +7 Will +6
HP 36
Speed 30 feet

Offense

Melee Fist +11, Damage 1d10+5 bludgeoning
Ranged Rock +9, Damage 1d6+5 bludgeoning

Abilities

Catch Rock — Catch Rock
Emerge From Undergrowth
Brutal Blows — On a critical hit with a fist Strike, the target is knocked Prone by the blow.
Forest Stride — The sasquatch ignores difficult terrain in forests.
Pungent — The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent.
Threatening Visage — The sasquatch doesn't take a penalty to Demoralize a creature that doesn't understand their language.
Throw Rock — Throw Rock

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