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Saurian Worldwatcher

Creature 18 (uncommon) — dinosaur, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDdinosaurhumanoid

The longest-lived saurians favor introspection and take the long view of things-though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers' experience. Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +34; darkvision
Languages common, fey, pyric; speak with animals
Skills acrobatics +35, athletics +33, diplomacy +32, intimidation +32, nature +34, stealth +35, survival +34
Str
+7
Dex
+9
Con
+6
Int
+5
Wis
+8
Cha
+6
Items Javelin (2), Naginata
AC 43 Fort +30 Ref +33 Will +32
HP 330
Resistances fire 15
Speed 40 feet

Offense

Melee Naginata (deadly-d8, magical, reach-20, versatile-p) +35, Damage 3d8+19 slashing plus Stunning Blow
Melee Jaws (deadly-d12, magical, reach-15, unarmed) +33, Damage 3d10+17 piercing
Melee Fist (agile, finesse, magical, reach-10, unarmed) +35, Damage 4d10+19 bludgeoning plus Stunning Blow
Melee Tail (agile, finesse, magical, reach-10, trip) +35, Damage 3d6+19 bludgeoning
Ranged Javelin (thrown-30) +35, Damage 1d6+19 piercing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Raptor Jaw DisarmFrequency once per round

Trigger A creature makes a melee Strike against the worldwatcher but misses

Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning damage and becomes Clumsy 1 until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes 6d6 bludgeoning damage.
Boneshaking Roar (incapacitation, sonic) — The saurian worldwatcher bellows, evoking the power of the primordial world.

Non-dinosaur creatures within 30-foot emanation{30 feet} take 10d6 sonic damage (DC 38 Fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).

The saurian can't use Boneshaking Roar again for 1d4 rounds.
Stunning Blow (incapacitation) — Whenever the worldwatcher hits a creature with their fist or naginata Strike, that creature must succeed at a DC 39 Fortitude save or be Stunned 1 (Stunned 3 on a critical hit).
Primal Innate Spells DC 40, attack +32
7th Fiery Body, Volcanic Eruption
4th Air Walk
3rd Animal Vision (At Will) (Dinosaurs Only)
2nd Animal Messenger, Speak with Animals (Constant)
1st Summon Animal (Dinosaurs Only)

WORKS WELL WITH

CrasherLANDThe Anvil's Stunning Blow immobilizes enemies, setting them up for the Crasher's devastating follow-up attacks.
SniperLANDThe Anvil's reach and Boneshaking Roar keep enemies at a controlled distance favorable for ranged damage.
MenderLANDThe Anvil's durable front-line presence makes it an ideal recipient of sustained support and healing.

PUNISHES

✖ melee✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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