Scalliwing
Creature 3 (uncommon) — beast, couatl
Pre-Remaster content. May include legacy alignment.
Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion-these magnificent, albeit reclusive creatures rarely appear. The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civili
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +10, diplomacy +9, nature +9, religion +9
Str
+1
Dex
+4
Con
+0
Int
+0
Wis
+3
Cha
+3
AC 19
Fort +8
Ref +12
Will +11
HP 45
Speed 10 feet, fly 40 feet
Offense
Melee Fangs +10, Damage 1d4+1 piercing plus 1d4 poison
Abilities
Wing Flash (mental, visual) — The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save.
**Critical Success** The creature is unaffected.
**Success** The creature is Off-Guard until the start of its next turn.
**Failure** The creature is off-guard until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.
**Critical Failure** The creature is off-guard until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.
Spells
Invisibility (Self Only) (rank 2)
Command (rank 1)
Daze (rank 1)
Guidance (rank 1)
Heal (rank 1)
Mage Hand (rank 1)
Message (rank 1)
Sanctuary (rank 1)
Shield (rank 1)
Run Scalliwing in the encounter builder — free, no install.
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