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Scathka

Creature 12 (unique) — elf, human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +23
Skills arcana +25, deception +20, diplomacy +20, occultism +25, society +23, stealth +22
Str
+1
Dex
+4
Con
+0
Int
+5
Wis
+4
Cha
+2
AC 31 Fort +16 Ref +22 Will +24
HP 210
Speed 25 feet

Offense

Melee Dagger +23, Damage 2d4+1 piercing
Ranged Dagger +23, Damage 2d4+1 piercing

Abilities

Drain Wand — Frequency once per day Requirements Scathka hasn't acted yet on their turn Effect On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.
Throw Shadow Blade (cold, manipulate, occult) — Requirement Scathka is wielding a dagger Effect Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet. If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved.

Spells

Mislead (rank 6)
Phantasmal Calamity (rank 6)
Vampiric Exsanguination (rank 6)
Black Tentacles (rank 5)
Cone of Cold (rank 5)
Shadow Siphon (rank 5)
Shadow Walk (rank 5)
Blink (rank 4)
Phantasmal Killer (rank 4)
Spell Immunity (rank 4)
Weapon Storm (rank 4)
Blindness (rank 3)
Ghostly Weapon (rank 3)
Paralyze (rank 3)
Vampiric Touch (rank 3)
Mirror Image (rank 2)
See Invisibility (rank 2)
Spectral Hand (rank 2)
Daze (rank 1)
Ghost Sound (rank 1)
Grim Tendrils (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)

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