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Sceaduinar

Creature 7 (rare) — aberration, void

Strange creatures born from jagged crystals in the heart of the Void, sceaduinar are fueled by its void energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds. These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they act like cunning, feral beasts for the most part, though they occasionally build tools to aid them in

Source: pathfinder-monster-core-2

Perception +15
Skills acrobatics +17, athletics +13, intimidation +13, occultism +15, stealth +17
Str
+2
Dex
+6
Con
+4
Int
+2
Wis
+4
Cha
+0
AC 25 Fort +16 Ref +18 Will +14
HP 100
Immunities death-effects, drained
Resistances physical (except adamantine) 5
Weaknesses holy 10
Speed 30 feet, fly 60 feet

Offense

Melee Jaws +18, Damage 2d6+4 piercing plus 2d6 void
Melee Wing +18, Damage 2d6+4 slashing plus 2d6 void

Abilities

Greater Darkvision — Greater Darkvision
Lifesense 120 feet — Lifesense
+1 Status to All Saves vs. Magic
Void Child — Sceaduinar have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as Seize Soul or a Resurrect ritual) or that require knowledge of a creature's identity (such as Scrying), and critically fails Crafting checks.
Void Healing — Negative Healing
Wing Flash
Drain Life (occult) — When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude save or become Drained 1. Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.
Entropic Touch — Void damage dealt by a sceaduinar damages undead and creatures with void healing as if it were vitality damage. The sceaduinar's melee Strikes have the benefits of the Ghost Touch property rune on attacks against incorporeal undead.

Spells

Translocate (rank 4)
Darkness (rank 2)
Dispel Magic (rank 2)
Silence (rank 2)
Grim Tendrils (rank 1)
Harm (rank 1)
Harm (rank 1)
Void Warp (rank 1)

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