Scrapborn
Creature 5 (rare) — aberration, aquatic
Pre-Remaster content. May include legacy alignment.
In places where magic, alchemy, and engineering converge, there are often unforeseen side effects on the environment and its inhabitants. Scrapborn sometimes result from this strange convergence. Mostly, scrapborn appear to be walking piles of assorted junk, seemingly assembled at random. Their actual bodies are vaguely humanoid with delicate, spongy green skin. They secrete an adhesive that allows them to gather up debris and attach it to their bodies for protection. When these scraps eventuall
Source: the-enmity-cycle-bestiary (Pre-Remaster)
Perception +10
Skills athletics +12, intimidation +12, stealth +11
Str
+5
Dex
+4
Con
+3
Int
+0
Wis
+1
Cha
-2
AC 22
Fort +14
Ref +11
Will +9
HP 81
Resistances acid 5
Weaknesses electricity 5
Speed 25 feet, swim 30 feet
Offense
Melee Claw +14, Damage 2d8+5 piercing
Melee Thrown Scrap +13, Damage 2d8+2 bludgeoning
Abilities
Sacrifice Armor —
Rebuild Armor — **Critical Success** The target is unaffected.
**Success** The target's armor takes 1d8 piercing damage, ignoring the armor's Hardness.
**Failure** The target's armor takes 2d8 piercing damage, which ignores the armor's Hardness; if this causes the armor to become broken, the scrapborn can incorporate the removed armor piece into its own body and raise its AC by 1 (to a maximum of 22).
**Critical Failure** As failure, except instead of damage, the target's armor is automatically reduced to its BT and the scrapborn increases its AC by 2.
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